Game ported to Unreal Engine 5.2


Project has been ported finally to Unreal Engine 5.2, testing the new driving system in a new location and with a new car, doings donuts and other stuff to confirm the physics still working great with no issues.

Also ended the AntiGhosting mask that now works with TAA and TSR. Less artifacts and better quality.

No idea about the new demo release, but still working on it. Want to get the new location ready and maybe some drift challenges. Btw, here some new screenshot about how is looking.


https://pbs.twimg.com/media/F0IPl6JWIAorDSY?format=jpg&name=large

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This should be a really big job