Unreal Racing - (v0.0.9.2)
- Increased Min & Max motion blur
// Around 20-30% amount but decreased other values
- Changed some car values for better driving
// Torque share, differential, front/rear brakes...
- BP Drift/Normal system optimizations
// Code was executed every frame instead of trigger once
- Ghosting reduced on noise surfaces
// TAA shader edited & less normal intensity on asphalt
- Added FSR 1.0. Press 0 to change Quality/Ultra Quality
// First test using upscalers. DlSS in future.
- NEW CAR :: Peugeot 208 WRX 2018
// Diff mass distribution for upcoming new driving system
- NEW :: RallyCross track (WIP)
// Based on: Circuit Trois-Rivieres, Canada.
- NEW Physics event system to trigger sounds and FX
// That should give a more accurate feel
- New car system for better organization
// The old one was a bit mess
- FIXED :: Drift/Normal camera change
// Values were linear, now uses tween for smooth
- FIXED :: Camera location lag & FOV
// Now on collisions moves smooth
- FIXED :: Motion blur on high speed
// Wheels still needs radial blur to avoid glitches
- FIXED :: Same torque share on both axles
// Not was changed on Drift Datatable
- FIXED :: Glass material refraction
// On Subaru WRX and Peugeot 208 WRX
- FIXED :: Correct RPM in front wheels on handbrake
// Before on handbrake the four wheels had idle RPM
- FIXED :: CounterSteer on negative speed values
// Changed condition on my countersteer system
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Unreal Racing
Semi Arcade racing. Made with Unreal.
Status | Prototype |
Author | Kronbits |
Genre | Racing, Simulation, Sports |
Tags | 3D, Arcade, drift, Driving, rally, Singleplayer, Unreal Engine |
More posts
- Doing some level designJul 12, 2023
- Game ported to Unreal Engine 5.2Jul 03, 2023
- New car added: Peugeot 208 WRX 2018Feb 05, 2023
- Unreal Racing - (v0.0.9.1)Dec 24, 2022
- V009 Reuploaded - Resolution FixNov 22, 2022
- Unreal Racing - (v0.0.9)Nov 18, 2022
- New Issue!!: Reducing collision & rolling bugsOct 25, 2022
- Devlog on RevueOct 23, 2022
- Unreal Racing - (v0.0.8)Oct 17, 2022
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