A downloadable game for Windows
|Always wanted to do my own 3D racing game, since the old games like Sega Rally , Colin McRae Rally 2 or the Need For Speed saga among others.|
The objective of this demo is get feedback about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done.
Racing Games references:
Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation
Bettle Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
Other of the references im using are the Ken's Block Gymkhana series. So expect some playgrounds and drifting challenges too in a similar way like that gymkhana videos. I already added the backhoe for donuts like in one of his videos.
Want to follow the game development progress?
|Want to follow the Game Development process?|
Twitter | Focused on the racing game development
Development Blog | A more detailed info about coding the physics, handling and fixing driving issues.
Thinks to keep in mind
The game starts in high quality. If you have a LowEnd PC you can toggle High/Low quality pressing 0.
This means the car is 100% full physics, with gears,etc... but driving is focused to be easy and fun.
Drift / Donut System (WIP)
Pressing /Hold X on gamepad (CTRL in keyboard) allows you enter into drift/Donut mode that changes the camera settings and blocks gears to 2nd max to make more easy do donuts around objects.
|If the feedback about driving is good, the steps for next public beta:|
> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )
Basically get an overall feel of what playing a track on a final game will look.
|- Full Vehicle physics||
- Keyboard / Gamepad Support||- Automatic gears|
|- Back, reverse & orbit cam||- 5 Cars / Gymkhana track||- Full car engine sound|
|- Donut/Drift system||- Animated/Rigged driver||- Volumetric clouds|
|- FOV, DOF & Motion blur||- Skids & Smoke particles||- Clean Speed/Gears UI|
Left Stick = Direction Left/Right
Arrow Keys = Accel/Brake & Left/Right
|> Release accel on curves to gain grip and steer while reducing speed.|
> Check the video to see where and how i brake or use handbrake for best practices.
|DavitMasia||Producer, Game & Level Designer, Car Physics setup & coding|
|Qinq96||Unreal Engine generalist (Blueprints, Materials, bug fixes...) + Driver animation|
|Zoltan E.||Unreal Engine generalist (Blueprints, Materials, bug fixes...) + New cam|
|*****||( In green, people hired for specific work )|
|* Release? MODs? Multiplayer?...|
Actually is just a prototype
|* In which platforms?
Only for Windows atm
|* Min Requirements ? |
i7 / 8GB Ram / 1050 ti
|* Engine Using? |
Unreal Engine 4.27
|* Damage-Crash system? |
Planned. Arcade feel
|* Open-world driving game?|
Secret zones/Paths to explore
|* Cars tunning planned?|
Basic. Tires type, rim color...
|* Kind of vehicles?|
Various, rally focused
|* Who's the team? |
Just me, hiring sometimes
Click download now to get access to the following files:
- Unreal Racing - (v0.0.9.1)34 days ago
- V009 Reuploaded - Resolution Fix66 days ago
- Unreal Racing - (v0.0.9)69 days ago
- New Issue!!: Reducing collision & rolling bugs93 days ago
- Devlog on Revue96 days ago
- Unreal Racing - (v0.0.8)Oct 17, 2022
- Unreal Racing - (v0.0.7)Sep 22, 2022