A downloadable game for Windows
|Always wanted to do my own 3D racing game, since the old games like Sega Rally , Colin McRae Rally 2 or the Need For Speed ones among others.|
Tried in the past with terrible results due bad car driving, but found a skilled vehicle physics enginer for Unity and after several weeks tweaking, got a good car feeling that motivated to continue the development.
The objective of this demo is get feedback about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done.
Racing Games references:
Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation
Bette Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
|If the feedback about driving is good, the steps for next demo are:|
> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )
Basically get an overall feel of what playing a track on a final game will look.
|- Full Vehicle physics||
- Keyboard / Gamepad Support||- Air vehicle control|
|- Back, reverse & orbit cam||- One Car / Motorsport track||- Full car engine sound|
|- Turbo Boost||- Speed & Turbo indicators||- Volumetric smoke|
Left Stick = Direction Left/Right
Arrow Keys & WASD = Accel/Brake & Left/Right
|> Release accel on curves to gain grip and steer while reducing speed.|
> Use Accel/Brake/Steer to move car in air and fix direction as possible.
> Check the video to see where and how i brake or use handbrake for best practices.
|@DavitMasia||Producer, Game Designer, Car Physics setup & coding|
|@SkylerKingDev||Vehicle Physics Enginer|
|@ToroidStudio||Tech Artist for Visuals|
|@Juaxix ||Car assets setup + CustomPostFXSettings|
|@Der_Kevin||Some bugs fixes|
|*****||( In green, people hired for specific work )|
|* Release? MODs? Multiplayer?...|
Actually is just a prototype
|* In which platforms?
Only for Windows atm
|* Min Requirements ? |
i7 / 8GB Ram / 1050 ti
|* Engine Using? |
Unity. Built-In Render. C#
|* Damage-Crash system? |
Planned. Arcade feel
|* Open-world driving game?|
Secret zones/Paths to explore
|* Time invested in prototype?|
4 months. No full time
|* Kind of vehicles?|
Various, rally focused
|* Who's the team? |
Just me, hiring sometimes