ArcadeCar
A downloadable game for Windows
About |
Always wanted to do my own 3D racing game, since the old games like Sega Rally , Colin McRae Rally 2 or the Need For Speed ones among others. Tried in the past with terrible results due bad car driving, but found a skilled vehicle physics enginer for Unity and after several weeks tweaking, got a good car feeling that motivated to continue the development. The objective of this demo is get feedback about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done. Racing Games references: Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation Bette Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer |
What's next? | ||
If the feedback about driving is good, the steps for next demo are: > 1 Themed track ( Jungle, harbor, egypt... ) > 1 Exclusive car with modular parts ( For Damage / Crash ) > Game UI ( Speed, Gears, Time lap... ) Basically get an overall feel of what playing a track on a final game will look. |
Features v0.0.2 | ||
- Full Vehicle physics |
- Keyboard / Gamepad Support | - Air vehicle control |
- Back, reverse & orbit cam | - One Car / Motorsport track | - Full car engine sound |
- Turbo Boost | - Speed & Turbo indicators | - Volumetric smoke |
Controls | |
GAMEPAD Left Stick = Direction Left/Right |
KEYBOARD Arrow Keys & WASD = Accel/Brake & Left/Right |
Videos |
Driving Tips | ||
> Release accel on curves to gain grip and steer while reducing speed. > Use Accel/Brake/Steer to move car in air and fix direction as possible. > Check the video to see where and how i brake or use handbrake for best practices. |
Credits | |||||
@DavitMasia | Producer, Game Designer, Car Physics setup & coding | ||||
@SkylerKingDev | Vehicle Physics Enginer | ||||
@ToroidStudio | Tech Artist for Visuals | ||||
@slaczky | Sound Enginer | ||||
@Juaxix | Car assets setup + CustomPostFXSettings | ||||
@Der_Kevin | Some bugs fixes | ||||
***** | ( In green, people hired for specific work ) |
F.A.Q. | ||
* Release? MODs? Multiplayer?... Actually is just a prototype | * In which platforms?
Only for Windows atm | * Min Requirements ? i7 / 8GB Ram / 1050 ti |
* Engine Using? Unity. Built-In Render. C# | * Damage-Crash system? Planned. Arcade feel | * Open-world driving game? Secret zones/Paths to explore |
* Time invested in prototype? 4 months. No full time | * Kind of vehicles? Various, rally focused | * Who's the team? Just me, hiring sometimes |
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Development log
- Version 0.0.2 Released !!Dec 30, 2020
- VSync version fixedDec 27, 2020